The block position in the ItemInteractionData of PlayerAuthInput may be incorrectly decoded.
To see results, use the following code while handling PlayerAuthInput:
if utils.HasFlag(pk.InputData, packet.InputFlagPerformItemInteraction) {
fmt.Println((fmt.Sprintf("broke block at %v", pk.ItemInteractionData.BlockPosition))
}
The block position in the ItemInteractionData of PlayerAuthInput may be incorrectly decoded.
To see results, use the following code while handling PlayerAuthInput:
Video w/ reproduction: https://streamable.com/fd6alt