Closed 0pLuS0 closed 5 months ago
1.0.12 might fix this issue, but I will also attach a test build 1.0.13 that think is much more likely to fix this issue. NGIO-NG-1.0.13-AE.zip
Hi @SaneEngineer
I just tried 1.0.13, it's the same, CTD when I try and go outside from Warmaiden's, and when I load a game save outside in the Tundra near Whiterun, like the screen shot I posted, the same grass rendering issue(s).
I noticed in the SkyrimPrefs.ini that the fGrassStartFadeDistance is being changed to 999999.0000 and I had it on 17000.0000.
Does using DynDOLOD-Grass-Mode = 2 change it? hmm
@ikonomov mentions using 20272.0000 for the grass settings in this reply, and I'd like to test this if DynDOLOD-Grass-Mode = 2 is changing it.
https://github.com/SaneEngineer/No-Grass-In-Objects-NG/issues/23#issuecomment-2076300898
THANKS
Both DynDOLOD modes in NGIO set the value to 999999.0000, set DynDOLOD mode to 0. All it does is toggle settings.
You want me to now test DynDOLOD-Grass-Mode = 0?
THANKS
Yes and make sure to set fGrassStartFadeDistance to 17000.0.
DynDOLOD-Grass-Mode = 1 and DynDOLOD-Grass-Mode = 2 both set fGrassStartFadeDistance to 999999
Ok on 1 and 2...
For the moment I was going to try out 20272.0000 that ikonomov metioned, unless for your testing you need me to keep at 17000 for now?
THANKS
Either works I just used that value as an example.
I just finished running the grass cache. I received a popup saying the game is frozen and click ok to continue, never seen that before. Also I have two .fail files. Are these fail files bad, like eventually as the development of NGIO progresses, these cells shouldn't be skipped?
THANKS
Fail files mean that those two cells were skipped because they crashed more than MaxFailures and grass was not generated for them.
Cells should not need to be skipped.
DynDOLOD-Grass-Mode = 2 should be fixed with 1.0.12-1.6.640
@ikonomov mentions using 20272.0000 for the grass settings in this reply, and I'd like to test this if DynDOLOD-Grass-Mode = 2 is changing it.
20272 value for fGrassStartFadeDistance is only relevant when using mode 1. With mode 2 you can use whatever distance allows you to keep acceptable framerate.
@SaneEngineer it's the same issues using DynDOLOD-Grass-Mode = 0
CTD and grass rendering...
I tried NGIO-NG-1.0.13 that you posted, since you mentioned it's more likely to fix the issue over NGIO-NG-1.0.12.
Disregard 1.0.13, did you try using 1.0.12-1.6.640 or the regular NGIO-NG-1.0.12-AE.zip?
Ok on 1.0.13, I will try 1.0.12-1.6.640 now.
THANKS
DynDOLOD-Grass-Mode = 2 with 1.0.12-1.6.640 is working ok!
Thanks for all your support, keep up the great work! I will certainly report if anything else comes up to help you!
I spoke to soon... :(
I was outside of Whiterun running around on the horse in the Tundra and the game froze then did CTD.
Is DynDOLOD-Grass-Mode = 2 the preferred choice to use with NGIO-NG?
THANKS
Not really as most users use mode 1, it's really up to whatever version looks better for users. Can you upload the crash log if there is one for the latest ctd please.
I didn't have a crash log, I'll keep trainwreck installed if it does it again.
THANKS
I'm going to close out this issue for anyone with issues with DynDOLOD-Grass-Mode = 2/Extend-Grass-Distance = true will be covered in issue #30.
For 0pLuS0, if you have anymore issues use issue #23.
Describe the bug
I'm using SSE 1.6.640.0 with Tamrielic Grass and Complex Grass for Tamrielic Grass.
Using
DynDOLOD-Grass-Mode = 2
in theGrassControl.ini
causes grass to not be rendered up close, and then partially rendered in the distance. If I load a game save that is indoors like at Warmaiden's in Whiterun, as soon as I step outside I get a CTD. If I load a game save outside, I then see grass rendering issue(s).When I used
DynDOLOD-Grass-Mode = 1
the grass rendered nicely and there were no CTD.Screenshots Here's a game save, just outside Whiterun, the Red X are where the grass is not rendering close up, and the two Green Question marks are where the grass renders, but not 100%. If you look closely at the grass where the green question marks are, you can see what appears like a lot of individual bright pieces of grass sticking up alone, along with some other grass that is slightly darker. Tamrielic Grass grass does not look like this in the distance with the bright chunks, it looks nice and full.
Caching If you are having issues with Caching, please upload PrecacheGrass.txt
Config Please upload your GrassControl.ini GrassControl.ini.txt
Log Please upload your NGIO.log here or link from pastebin NGIO-NG.log
Here is a log from Trainwreck when I got the CTD. Trainwreck LOG.log
Additional context Add any other context about the problem here.
THANKS