SaneEngineer / No-Grass-In-Objects-NG

NGIO ported to AE
MIT License
30 stars 5 forks source link

54% does not save #28

Closed Tiagox42 closed 5 months ago

Tiagox42 commented 5 months ago

Describe the bug My game completes cache generation but does not save and generates files after 54%.

I managed to generate cache up to this percentage with some crashes but the files were generated, after it crashed at 54% in Tamriel it no longer generates the files even though it completed and displayed the completion message. It only generates an empty folder on overwrite.

When I finish and try to open the game again, the cache is generated from 54% again.

Caching Link to PrecacheGrass.txt, big file, github no support: https://drive.google.com/file/d/1s55mXnnVifm0nY0m_6HRd_1mch_q9G6D/view?usp=sharing

Config https://pastebin.com/iLvB2BKb

Log NGIO-NG.log

SaneEngineer commented 5 months ago

Try deleting the last line of PrecacheGrass.txt and see what happens. Screenshot 2024-04-26 234507

Tiagox42 commented 5 months ago

Try deleting the last line of PrecacheGrass.txt and see what happens. Screenshot 2024-04-26 234507

It didn't work, still the same problem.

SaneEngineer commented 5 months ago

After looking at your precacheGrass.txt some more, it seems like the game crashed when it was being written causing it to be written improperly. Unfortunately there isn't anything I can do to prevent this. The only solution would be to delete precacheGrass.txt and saving the cache files for the other worldspaces to another folder so that they don't get deleted and regenerating only Tamriel. Sorry, I couldn't be of more help.