SaneEngineer / No-Grass-In-Objects-NG

NGIO ported to AE
MIT License
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GrassControl.toml Not Applying #3

Closed AllstaRawR closed 5 months ago

AllstaRawR commented 5 months ago

My GrassControl.toml is not preventing/applying what worlds to pregenerate. I have tried using Skip-pregenerate-world-spaces and Only-pregenerate-world-spaces to prevent loading the worldspace of Grimreach, as it always crashes and prevents me from generating more grass cache. Here is it converted to a text file so GitHub will attach it.

GrassControl.toml.txt

SaneEngineer commented 5 months ago

Grimreach is not a worldspace in the latest version of New Vominheim or Land of Vominheim; only GrimreachA and GrimreachB. You likely have an outdated patch for this mod, that adds the worldspace.

AllstaRawR commented 5 months ago

That would make sense, but still doesn't explain why excluding it in the toml file doesn't work?

SaneEngineer commented 5 months ago

Its an issue with the reading the config because you have the different worldspaces on different lines. I'll try and fix this with a replacement of the config system.

AllstaRawR commented 5 months ago

Can confirm this was dumb user error, you can close this. Thank you for your hard work on this!

EDIT: Haha we posted at the exact same time. Thanks for the change to the INI!

SaneEngineer commented 5 months ago

Should work a little better now. Unfortunately, all worldspaces needed to be on the same line or it will only read the first one.

SaneEngineer commented 5 months ago

I appreciate the kind words.