Closed blink-blink closed 1 month ago
I appreciate the detailed description. I wasn't able to recreate this, but I came up with a fix that should prevent this crash. In the future, you really should be using a cache with the raycasting as I prevents issue like this.
Oh wow. Thanks for the quick response and I really appreciate what you modders do :)
Describe the bug Whirlwind sprinted from the passage from Whiterun to Labyrithian to a grass field toward Lunar forge and CTD occurred upon the end of the sprint. I'm guessing it's something related to loading of cells where raycast are cast/queried. Here is the crash log, https://pastebin.com/uNNQ8WaZ
Screenshots (Did not manage to have a screenshot prior to the crash)
Caching (Not an issue about caching)
Config
GrassControl.ini
Log crash-2024-06-13-12-43-19.log
Additional context Using NGIO v 1.0.16f on Skyrim AE 1.6.640