SaneEngineer / No-Grass-In-Objects-NG

NGIO ported to AE
MIT License
32 stars 5 forks source link

Grass disappear after loading a save/Loading new Worldspace #4

Closed Shazuli closed 2 months ago

Shazuli commented 2 months ago

Hi

I generated the grass cache without issues, but I don't see any grass rendering any further than what it does in vanilla. I changed Overwrite-grass-distance (60000) and Overwrite-grass-fade-range (30000) to 10x normal but grass still fades away like it does in vanilla, Use-grass-cache, Extend-grass-distance and Extend-grass-count are all true. The only thing that changes with the mod installed is when you place a quicksave and then load it all the grass in the whole world disappears. Only a complete restart of the game returns grass like it used to be.

Skyrim AE: 1.6.1170 NGIO-NG: 1.0.8

SaneEngineer commented 2 months ago

Can you please post your NGIO-NG.log, it should be under C:\Users\YOURUSERNAME\Documents\My Games\Skyrim Special Edition\SKSE\

SaneEngineer commented 2 months ago

Try the 1.0.9 and try setting Overwrite-grass-distance to 12000 and Overwrite-grass-fade-range to 6000. Distances too large will cause issues.

Shazuli commented 2 months ago
[23:02:32:220] NGIO-NG v1.0.0.1
[23:02:32:220] Game version : 1-6-1170-0
[23:03:39:587] Created Cache for Raycasting Settings
[23:05:04:066] ChosenGrassSettings: grid: 3, dist: 6000, range: 3000, iMinGrassSize: 35

This is what it said last night. Updating to 1.0.9 it seems to be drawing grass further away and the new log also prints out the correct config change:

[11:27:36:633] NGIO-NG v1.0.0.1
[11:27:36:633] Game version : 1-6-1170-0
[11:28:43:523] Created Cache for Raycasting Settings
[11:29:54:349] ChosenGrassSettings: grid: 7, dist: 18000, range: 9000, iMinGrassSize: 35

It however still unloads all grass when loading a save (Quicksave, Autosave or New Save) or when loading a different interior (entering Whiterun or exiting Whiterun). A restart of the whole game is required to have it show up again.

Shazuli commented 2 months ago

Not sure if it'll help, but here's some of the mods I use that could possibly cause this.

Note that I re-cached the grass with 'seasonal grass' turned off to see if anything changed, which it did not so I doubt the seasons mods is a possible cause for this bug.

SaneEngineer commented 2 months ago

The issue only with the extend grass distance part of the mod. It is not the result of an conflict. I'm testing a few fixes, I'll update here when I find a fix.

SaneEngineer commented 2 months ago

Should be fixed with 1.0.11.

SaneEngineer commented 2 months ago

All updates on the issue will be referenced in #30.