Open jinnan-chen opened 2 months ago
If you don't mind the extracted UV map being random, I recommend this: https://github.com/jpcy/xatlas
However, this does not take into account the structure of the 3D human (e.g. head, hands, legs, etc. exist in specific positions at texture map)
Hi thanks for great work! I want to convert the original ply mesh to obj and texture file, is it possible to provide some solutions? Thanks!