Closed fnfporterhi closed 1 year ago
whats the reason for the chromeos?
cuz im stuck in 99
whats eruda
also go into settings and click the about device, and then click search for update
also go into settings and click the about device, and then click search for update
i dont get any update
but then wouldnt it like stop working on the port? just curious, i may have to try that idea
i also check the memory usage on playstate and try to check if something on update its making the game slower or smth
heres the problem with that most of my porting is done on my chromebook (thank you vs code), so i cant really fix playstate stuff, plus my school blocked inspect element
same, cant use inspect element so i use eruda as a workaround, i could give you access to my codeserver too to help you with your ports if you want
but if you do that, i cant work on ports- I dont want anyone seeing them- and or getting demos
but then wouldnt it like stop working on the port? just curious, i may have to try that idea
i also check the memory usage on playstate and try to check if something on update its making the game slower or smth
heres the problem with that most of my porting is done on my chromebook (thank you vs code), so i cant really fix playstate stuff, plus my school blocked inspect element
same, cant use inspect element so i use eruda as a workaround, i could give you access to my codeserver too to help you with your ports if you want
but if you do that, i cant work on ports- I dont want anyone seeing them- and or getting demos
you are right lol, might have to do some webpage to make remote tasks or smth
how do i use that on my ports?
and its not the playstate it literally kills my memory, like no cap i pull up diagnostics when im running it, and then it just pulls 0gig left
(psst..... vscode.dev)
vscode.dev doesnt have terminal stuff but its still cool
wait how are you getting a code server?
teach me your ways.
but then wouldnt it like stop working on the port? just curious, i may have to try that idea
i also check the memory usage on playstate and try to check if something on update its making the game slower or smth
heres the problem with that most of my porting is done on my chromebook (thank you vs code), so i cant really fix playstate stuff, plus my school blocked inspect element
same, cant use inspect element so i use eruda as a workaround, i could give you access to my codeserver too to help you with your ports if you want
but if you do that, i cant work on ports- I dont want anyone seeing them- and or getting demos
you are right lol, might have to do some webpage to make remote tasks or smth
lol, Like the indie cross pe port , with how much it lags on html5, and how cuphead week isn't even done- i dont wanna people leaking the progess of the port
how do i use that on my ports?
and its not the playstate it literally kills my memory, like no cap i pull up diagnostics when im running it, and then it just pulls 0gig left
just place `
` before the ``
when opening the page an icon will show in a place of the page, click it and it will show you console logs and more stuff
but then wouldnt it like stop working on the port? just curious, i may have to try that idea
i also check the memory usage on playstate and try to check if something on update its making the game slower or smth
heres the problem with that most of my porting is done on my chromebook (thank you vs code), so i cant really fix playstate stuff, plus my school blocked inspect element
same, cant use inspect element so i use eruda as a workaround, i could give you access to my codeserver too to help you with your ports if you want
but if you do that, i cant work on ports- I dont want anyone seeing them- and or getting demos
you are right lol, might have to do some webpage to make remote tasks or smth
lol, Like the indie cross pe port , with how much it lags on html5, and how cuphead week isn't even done- i dont wanna people leaking the progess of the port
i doubt it will get leaked but true
ok
i have the stupid so ill have to find it
also my server slowly dying sometimes
HOW DO YOU GET A CODE SERVER?????
but then wouldnt it like stop working on the port? just curious, i may have to try that idea
i also check the memory usage on playstate and try to check if something on update its making the game slower or smth
heres the problem with that most of my porting is done on my chromebook (thank you vs code), so i cant really fix playstate stuff, plus my school blocked inspect element
same, cant use inspect element so i use eruda as a workaround, i could give you access to my codeserver too to help you with your ports if you want
but if you do that, i cant work on ports- I dont want anyone seeing them- and or getting demos
you are right lol, might have to do some webpage to make remote tasks or smth
lol, Like the indie cross pe port , with how much it lags on html5, and how cuphead week isn't even done- i dont wanna people leaking the progess of the port
i doubt it will get leaked but true
you dont know that, if someone gets it and use it and leaks it imma gonna be fucking pissed
god how long is that quoted reply lmao
wait how are you getting a code server?
teach me your ways.
its hosted on my pc using docker (ubuntu 22.04 image with https://github.com/coder/code-server)
hmmmmmmmm ima have to try that
yo levi why did you close host
damn it
prob gonna have to stick to VScode cause i cant buy stuff my parents will kill me (and then ill just yell IM DEAD BRO and turn into 💀 )
but then wouldnt it like stop working on the port? just curious, i may have to try that idea
i also check the memory usage on playstate and try to check if something on update its making the game slower or smth
heres the problem with that most of my porting is done on my chromebook (thank you vs code), so i cant really fix playstate stuff, plus my school blocked inspect element
same, cant use inspect element so i use eruda as a workaround, i could give you access to my codeserver too to help you with your ports if you want
but if you do that, i cant work on ports- I dont want anyone seeing them- and or getting demos
you are right lol, might have to do some webpage to make remote tasks or smth
lol, Like the indie cross pe port , with how much it lags on html5, and how cuphead week isn't even done- i dont wanna people leaking the progess of the port
i doubt it will get leaked but true
you dont know that, if someone gets it and use it and leaks it imma gonna be fucking pissed
why do you think i have the repo private, sanco should be open
i had to revert somehing
what port the indie cross port?
im in
yeah, i had it public but i got scared people where gonna leak it
nah bro people aint gonna leak it if they do ill leak their ip
i have my ways
i already know yours (hehe)
jkjkjk
i dont have yours, but i can connect to my schools hidden student network on my phone
dude, if you ever come to my house my face would the last thing you would see.
hehe
bro i hate that it takes ages to load while im literally loading through localhost
youre all the way in (denver?) and im all the way in tennessee
im in spain come here if you can 😎
hehe
When i say that im not joking.
bro i hate that it takes ages to load while im literally loading through localhost
is it loading?
quoting a tiktok here: "I am in spain, but without the a. Youre in spin? WAIT NO-"
bro i forgot the password to the codeserver
huh
nvm found it
(wtf did i have to click to get to actions)
megaoof
OH HEY IMA JUST DELETE THAT
yo whos up for death toll port
IMA NOT REVEAL MY FACE FOR A BIT THANKS (whats death toll?)
yo whos up for death toll port
ME
IM DOWN FOR A DEATH TOLL PORT
guys whats death toll
THATS RIGHT BUD
im bored and wanna play this
whenever you can thanks