Open GoogleCodeExporter opened 8 years ago
Also to note- I did verify the threading libraries are OK.
Original comment by ctismyus...@gmail.com
on 12 Jul 2011 at 11:04
previous patch was against last 0.9.6-update3 -
I will update / retest against latest SVN and send another patch when that
is working.
Original comment by ctismyus...@gmail.com
on 13 Jul 2011 at 12:17
Hello - attached is latest patch against SVN trunk (r503)
procedure same as before, mostly simply cloning the freebsd statements
to dragonfly specific ones, attempting to match library lines to appropriate
pkgsrc / dragonfly ones (e.g. .so.2, etc). Makefile difference r.e.
no kFreeBSD for so-called GNU/kFreeBSD stuff ignored and -DNO_POSIX_SPAWN
not applicable to dragonfly (or actually FreeBSD >v8) checked ok.
all gmake check tests OK, all 'examples' ok
did not retest threading in this patch thus far
(with exception of the ppc/cell not tested and would not expect to
I did match the spacing in my addition of library lines for the
various gtk, gl, etc. library bindings, the 'diff -Nurw' does not seem to
capture
this - can simply provide tarball or if there is another diff command that I'm
not
aware of to capture this, please let me know and I'll be happy to provide.
thanks again for this wonderful system.
Original comment by ctismyus...@gmail.com
on 14 Jul 2011 at 11:14
Attachments:
ah - also:
- did not change documentation references as this seemed to be generated
externally
- was not tested on x86-64 as am not configured for such.
As previously, would be happy to solicit help from DragonFly community to test
64 bit version if this is required for inclusion 'in tree'
thanks much
Original comment by ctismyus...@gmail.com
on 14 Jul 2011 at 11:15
Thank you for your encouraging message and great cooperation. It's a shame I
couldn't update Ypsilon for a while as I've been too busy to do other things.
I'm looking forward to include the patch you kindly offered to the source tree.
For your information, though the development of Ypsilon itself has been
suspended it was used as a powerful tool in the development of Pinball Tristan
for iOS which is our latest product. The 3D model data in the game was created
by a CG system. Ypsilon imports the data for conversion and optimization to
generate the codes automatically to be rendered in for OpenGL ES2.
Thank you again for using Ypsilon. I appreciate it.
All the best,
Yoshikatsu Fujita
Original comment by y.fujita...@gmail.com
on 15 Jul 2011 at 12:48
thank you.
I look forward to the next release, whether soon or in 10 years!
best of luck with the mobile releases.
Original comment by ctismyus...@gmail.com
on 19 Jul 2011 at 10:12
Original issue reported on code.google.com by
ctismyus...@gmail.com
on 12 Jul 2011 at 10:11Attachments: