Some props in maps have incorrect transformations.
Example:
In nt_shrine_ctg, the Temple Banner props (see prop_dynamic_27) have incorrect rotation (and are embedded in the wall). Rotating them 90 degrees looks a bit better.
This might be because they are imported as static meshes with armature, but no weighing.
Notes:
Some props might be mirrorred on the X axis too, but that might be part of the original map.
Some props in maps have incorrect transformations.
Example: In nt_shrine_ctg, the Temple Banner props (see prop_dynamic_27) have incorrect rotation (and are embedded in the wall). Rotating them 90 degrees looks a bit better. This might be because they are imported as static meshes with armature, but no weighing.
Notes: Some props might be mirrorred on the X axis too, but that might be part of the original map.