SaracenOne / Unity-Source-Tools

Plugin to import resources from the Source engine in Unity3D.
GNU General Public License v2.0
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Skybox area isn't seperated #3

Open s-ilent opened 5 years ago

s-ilent commented 5 years ago

When a map is imported, the skybox is treated as though it were a part of the regular map.

Notes: Technically, it is. But this isn't helpful for Unity purposes. Ideally, a skybox should be split off into a seperate entity for later use. For easier use, the skybox transforms could be centered on the sky_camera position, rather than the world origin (0, 0, 0). Some models in the skybox seem to be merged with their counterparts in the real world.