When a map is imported, the skybox is treated as though it were a part of the regular map.
Notes:
Technically, it is. But this isn't helpful for Unity purposes. Ideally, a skybox should be split off into a seperate entity for later use.
For easier use, the skybox transforms could be centered on the sky_camera position, rather than the world origin (0, 0, 0).
Some models in the skybox seem to be merged with their counterparts in the real world.
When a map is imported, the skybox is treated as though it were a part of the regular map.
Notes: Technically, it is. But this isn't helpful for Unity purposes. Ideally, a skybox should be split off into a seperate entity for later use. For easier use, the skybox transforms could be centered on the sky_camera position, rather than the world origin (0, 0, 0). Some models in the skybox seem to be merged with their counterparts in the real world.