Open s-ilent opened 5 years ago
Certain materials and models are embedded into the BSP file itself and the tool does not yet support automatically extracting these. For now, use BSPInfo in BSPSource (https://github.com/ata4/bspsrc/releases/tag/v1.3.24) to extract these files into the game directory, and the missing material should load fine.
When maps are imported, there are usually tons of missing materials.
Notes: Models missing materials will typically have totally different object names. I'm guessing this is a fallback from the conversion process? All models lacking materials revert to NoTexture materials, which is quite a pain, especially when the exporter model name doesn't match any existing texture name!