Open s-ilent opened 5 years ago
Props in maps with multiple skins default to the base(?) one.
Examples: The terminals in nt_shrine_ctg are all using the base skin. The paintings in nt_isolation_ctg are all using the default skin.
Notes: There's some info at https://developer.valvesoftware.com/wiki/Prop_static
Should be addressed here: https://github.com/SaracenOne/Unity-Source-Tools/commit/c6af65f2117374bf488b134521045ee14e427b1b
Props in maps with multiple skins default to the base(?) one.
Examples: The terminals in nt_shrine_ctg are all using the base skin. The paintings in nt_isolation_ctg are all using the default skin.
Notes: There's some info at https://developer.valvesoftware.com/wiki/Prop_static