Open laurentopia opened 1 week ago
Hi laurentopia, thank you for contributing to CoACD! I looked into the code and I like the idea of storing meshes on the same GameObject and persistence of mesh data automatically. However, the current dependency on SaintsField.Playa
may cause confusion on the usage without reading the code or instructions on the editor extensions, and the EditorUtility
call would make the code fail to compile on build. I would like to accept the PR but also make some changes after.