Closed laurentopia closed 4 months ago
Hi laurentopia, thank you for contributing to CoACD! I looked into the code and I like the idea of storing meshes on the same GameObject and persistence of mesh data automatically. However, the current dependency on SaintsField.Playa
may cause confusion on the usage without reading the code or instructions on the editor extensions, and the EditorUtility
call would make the code fail to compile on build. I would like to accept the PR but also make some changes after.
I put conditionals around the saintsfield so it shouldn't affect ppl not using it. But I see that I also removed the context menu, let me add it back. Would that work?