Closed ftorghele closed 1 year ago
Hello, I'm sorry you're experiencing some difficulties and thank you for bringing this up to my attention. It's quite possible we talked on the discord, although maybe you don't have the same discord username as on github so I don't recall exactly unfortunately.
rebuild the plugin which does not work (not "directly" from the engines dialogue and also not when I try to build using Visual Studio). ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========
So you can't open the project with my plugin enabled, but in VS log there's also this line Is there anything else that fails after that?
I have tried and failed to reproduce the issue. I would like to list my steps here and could you please attempt them also to establish if that works.
This process works for me, I would be curious if it also works for you?
@ftorghele could you please confirm this fix works for you?
Seems to fix the issue, thx!
Hey Marin! First of all thanks for your effort integrating Fluid Ninja and Oceanology! I was doing my own solution few months ago (also with your help if you remember) but yours always looked better so I wanted to give it a try today.
I have a fresh 5.1.1 cpp project with only Oceanology enabled and Fluid Ninja migrated. As soon as I add your plugin (I copied the subfolder to the game's plugin folder) I can't start it anymore because it always tells me to rebuild the plugin which does not work (not "directly" from the engines dialogue and also not when I try to build using Visual Studio).
From what I can see it just does nothing. In VS it looks like the plugin would not be part of the compilation?
Here the log from within unreal:
Here the log when I rebuild in VS: