Open TooManyDots opened 4 years ago
The library is still in development and I was busy with some irl-stuff in the past month which is unfortunate.
I created a github template project for people who are interested in testing the library right now, however, it's best to wait until rayfork 1.0 (probably in the next 2 months).
You can try it out here: https://github.com/SasLuca/rayfork-sokol-template
I am curious about what remains to be done for the 1.0 release. I greatly prefer the use of lighter-weight frameworks as opposed to full-on engines for my game projects lately, especially if I'm working in 2D land & don't need bleeding-edge rendering or procedural animation tech from something like Unreal.
I've been eyeing rayfork for a little while now due to my minor quibbles with raylib. I'd love to be able to give this a spin soon.
@BugBiteSquared Currently audio and documentation remain the last pieces of the puzzle before I am comfortable releasing a 1.0 version. I sadly was quite busy in this period and didn't get to work as much as I wanted on rayfork, but hopefully, I will get more time soon and after 1.0 maybe more contributors as well.
On the raylib discord server there is a #rayfork channel and you can also dm me if you have questions, either on discord or on twitter.
I am hopeful for a 1.0 release this year though.
I tried using this library today and I couldn't find any working examples. I looked into the tests directory and found this
But no function named
rf_init
is either in rayfork.h or rayfork.c and no macro RF_DEFAULT_OPENGL_PROCS was definied. So is there an API or tutorial somewhere how to create a valid context?