Open WrongBit opened 5 years ago
Seems I spot that idiotic "point of failure": BITNESS of your build! If you setup project for x86 (or "prefer 32 bit"), everything works fine. But in x64 mode program crashes! We live in 21st century, but MS still cannot make 3D subsystem 64-bit?? (DirectShow module)
In WPF app I made VideoCaptureElement named 'camVideo'. In the code I do:
Previously this program worked, but a few week later I tried to check function again and... it crashes! Inner exception is:
Stack trace:
One of googled issues was... second monitor! (and this is exactly what changed - I got second LCD). But I cannot believe library so stupidly crashes on one of the popular config. Any ideas?