Closed grassroot72 closed 6 years ago
Hi, Sascha,
I guess you haven't finished modifying this example yet. Perhaps you would fix it shortly.
I am writing this message just to remind you that the texture needs to be flipped.
The flipUV in pbr.vert
layout (binding = 0) uniform UBO { mat4 projection; mat4 model; mat4 view; vec3 camPos; float flipUV; } ubo;
seems orphaned (not controlled).
Hope you would fix it soon.
Cheers Edward
Thx for noticing. Will push a version of my local code that sets flipUV.
flipUV
Hi, Sascha,
I guess you haven't finished modifying this example yet. Perhaps you would fix it shortly.
I am writing this message just to remind you that the texture needs to be flipped.
The flipUV in pbr.vert
layout (binding = 0) uniform UBO { mat4 projection; mat4 model; mat4 view; vec3 camPos; float flipUV; } ubo;
seems orphaned (not controlled).
Hope you would fix it soon.
Cheers Edward