SaschaWillems / Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models
MIT License
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Spelling mistake in README.txt #3

Closed murshex closed 6 years ago

murshex commented 6 years ago

Texture map generation

The phyiscal based render model uses multiple source images for the lighting equation. Instead of relying on offline tools to generate those, this example will generate all required texture maps during startup using the GPU.