SaschaWillems / Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models
MIT License
915 stars 124 forks source link

Fixed build issues on macOS, including Vulkan 216 #56

Closed Radagan closed 1 year ago

Radagan commented 1 year ago

Also updated Vulkan headers to match those on SaschaWillems/Vulkan repo.

Hi Sascha, I needed this excellent example of how to make glTF work in Vulkan to build on macOS. There were issues, but they are resolved in this PR along with the changes I made to your other repo. Contributing back so that other mac users can enjoy as well.

Radagan commented 1 year ago

@SaschaWillems Just checking back. Did I need to make any changes, or is the PR good?

SaschaWillems commented 1 year ago

Yes, the PR is fine. I'm just a bit short on spare time currently, so things take a bit longer than usual. But will try to merge this weekend.

Radagan commented 1 year ago

@SaschaWillems No worries. Thank you.