Open duzenko opened 5 years ago
1) ES isn't full cross platform it un supported on windows(but on windows you can use emulator from mali) 2) GL and GLES -similar but not one API 3) dglOpenGL is only for OpenGL if you need GLES You can use it https://github.com/TeamFND/OpenGLES30 or it http://git.ccs-baumann.de/Bergmann89/dglopengles/tree/428dd4e767b94384c9ede1c73e03d191bfe96571 more about opengl: see here https://bergmann89.de/en/openglcore/
Cromium use GLES to rendering WebGL but on windows GLES unsupported, so Google use Angle for GLES emulation. And why very clever google don't use OGL instead on windows? Because GLES and OGL has different shder languages. Read more about GLSL and GLSL ES.
PowerVR SDK - emulator not stable AMD OpenGL ES SDK - AMD I don't know what with nvidia ANGLE - emulator with different initialisation function (between official kronos) So you can use mali: https://developer.arm.com/tools-and-software/graphics-and-gaming/opengl-es-emulator/downloads
But all of this is only emulation and hasn't stability as need for production
https://github.com/glfw/glfw/blob/master/src/egl_context.c https://github.com/duzenko/GLBenchmark/blob/10210708d17a24438e871a1b075ca243836ed85e/GLBench.Windows/src/main.cpp
Not sure what to say at this point. It seems Delphi is now dead and I must switch to C++.
Again it is not Delphi problem, in C++ it works similar(by emulator).
I want to write a cross-platform app using Delphi Windows/Android cross compile feature. I would like to create a ES/EGL context and limit myself to e.g. ES 3.2 API subset Is it possible with dgl?