As a user
I want a simplified and streamlined way of tracking my income in the game
so that I can focus on the gameplay without feeling overwhelmed by constant visual updates.
Description
Acceptance Critera
[ ] If enough milestones reached the income display should switch to a "Number/sec" view
[ ] The Money button should be then disabled
[ ] Money should be ticking up associated to its per second value
[ ] Progress bar should stay filled 100%
Tasks
[ ] Check if delay of tier is below or equal to 500 and if hasManager is true, set new value isPerSecond to true then
[ ] If isPerSecond is true disable the clickTimer function and associated button for this tier
[ ] Create a Ticking function, which ticks for every 500ms and adds money in state, for tiers which unlocked isPerSecond
[ ] Make sure Ticking function is persistent and scalable with other future tiers, which don't have isPerSecond booleans true for now
Value Proposition
As a user I want a simplified and streamlined way of tracking my income in the game so that I can focus on the gameplay without feeling overwhelmed by constant visual updates.
Description
Acceptance Critera
Tasks
delay
of tier is below or equal to 500 and ifhasManager
is true, set new valueisPerSecond
to true thenisPerSecond
is true disable theclickTimer
function and associated button for this tierisPerSecond
isPerSecond
booleans true for nowComplexity Weight
5