I think movement can be more snappy; when going diagonally some inputs are swallowed
Bear "he would kill for apple" didn't understand the message
I bought a breast plate that my character cannot use because it wasn't "striked" in the merchant's inventory
Nvidia screenshots are black
Add a sign about the map, totally forgot I had one
I wish item that I loot in chest appeared in the log, the messages disappear too quickly and I have to look through inventory to see what I got
-> also the last message is "chest looted" which is not very useful and I can't quite read fast enough so I always think I looted another item and spend time looking for it
Add a legend to the map ? was wondering which color was the exit (didn't realize entrance wasn't showing, thought red was entrance)
Typo in level: cyrpt and toomb (on purpose ?)
Could you show the floor number somewhere ? maybe in the map ? kind of like diablo 1, I'm often wondering which level I'm at
Sir Cutlery : switch the dialog options at the end, it would be more intuitive to have "yes upgrade my armor" as the first option
I rarely use long distance items because I miss so much: tried to use all my javelins on a crossbow skeleton and missed all 4 of them
03_toomb.boss.spawn_dog in the log, missing translation ?
killed by poisoned (should be poison)
Vokra's quest should be the first option (missed it in my first playthrough)
I wish there were more ways to spend money (died with 300)
I wish I could throw a stone at the mimic (oh I can throw, but I cannot target it)
idea: show the upgrade somewhere, similarly to the binding of isaac
javelin can hit you behind walls: I was in front of a doorway, I moved behind the wall on the side, out of line-of-sight, but the goblin considered my origin to check for line-of-sight and the javelin followed me through the wall. I guess it's fine design wise but I feel a bit cheated
proposition to change "missed" to "deflected" or "protected" or "defended" when armor absorbed the blow
I pressed space to increase the dialog speed with the nurse and unintentionally bought the heal
proposition: show a confirm option whenever buying stuff from Sir Cutlery or the nurse
Input Map - Controller (with 2 L)
I think movement can be more snappy; when going diagonally some inputs are swallowed Bear "he would kill for apple" didn't understand the message I bought a breast plate that my character cannot use because it wasn't "striked" in the merchant's inventory
Nvidia screenshots are black
Add a sign about the map, totally forgot I had one
I wish item that I loot in chest appeared in the log, the messages disappear too quickly and I have to look through inventory to see what I got -> also the last message is "chest looted" which is not very useful and I can't quite read fast enough so I always think I looted another item and spend time looking for it
Add a legend to the map ? was wondering which color was the exit (didn't realize entrance wasn't showing, thought red was entrance)
Typo in level: cyrpt and toomb (on purpose ?)
Could you show the floor number somewhere ? maybe in the map ? kind of like diablo 1, I'm often wondering which level I'm at
Sir Cutlery : switch the dialog options at the end, it would be more intuitive to have "yes upgrade my armor" as the first option
I rarely use long distance items because I miss so much: tried to use all my javelins on a crossbow skeleton and missed all 4 of them
03_toomb.boss.spawn_dog in the log, missing translation ?
killed by poisoned (should be poison)
Vokra's quest should be the first option (missed it in my first playthrough)
I wish there were more ways to spend money (died with 300) I wish I could throw a stone at the mimic (oh I can throw, but I cannot target it)
idea: show the upgrade somewhere, similarly to the binding of isaac
javelin can hit you behind walls: I was in front of a doorway, I moved behind the wall on the side, out of line-of-sight, but the goblin considered my origin to check for line-of-sight and the javelin followed me through the wall. I guess it's fine design wise but I feel a bit cheated
proposition to change "missed" to "deflected" or "protected" or "defended" when armor absorbed the blow
I pressed space to increase the dialog speed with the nurse and unintentionally bought the heal
proposition: show a confirm option whenever buying stuff from Sir Cutlery or the nurse