Closed Baymax2909 closed 4 months ago
Can you explain a bit more in details the "Changed the way a town is selected to allow farming on an island with multiple towns."?
The logic before my change was:
After my change:
With this change it is now possible that when town 1 on island 1 reached the maximum % the town 2 on island 1 can be the target of looting because we select the town on each loot iteration new.
EDIT: The seconde Iteration over the tmp_list is implemented to allow a future expasion in complexity on select the town for the final loot list. In example it could be possible to randomize selection per island or select it based on ressources in this town.
Ok great Idea, I was already thinking about something similar.
Just a question, if an island has only 1 town and another one has 2, if 1 town is full in both of the islands, the final list would contain only 1 town (the missing one) or still have 1 for each island?
It will only contain the missing one from the island with 2 towns.
I'll merge this, but in the future we need to think about something better for here. With just the targeted towns, it's easier that the bot get caught
Thanks for the update thought!
Changed the way a town is selected to allow farming on an island with multiple towns. Modified the way the farming timer is updated.