Bug report:
When you have 2 more maps and one of them is empty (no colonists), the scroll bar will vanish, making me only able to edit the first 10 pawns.
log below:
Exception filling window for ColonistBarHiding.UI.Dialog_ManageColonistBar:
System.ArgumentNullException: Value cannot be null.
Parameter name: pawn
at ColonistBarHiding.UI.Dialog_ManageColonistBar.AddButton (UnityEngine.Rect rect, Verse.Listing_Standard list, Verse.Pawn pawn, System.Boolean fromColonistBar) [0x0001e] in <0c9a0fb9b8cb441fbed132c669a843c8>:0
at ColonistBarHiding.UI.Dialog_ManageColonistBar.DoWindowContents (UnityEngine.Rect inRect) [0x000cf] in <0c9a0fb9b8cb441fbed132c669a843c8>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Currently I can resolve this problem by sending one colonist to the empty map. Just a little inconvenient for gameplay. Will be very grateful if you can fix this :)
From Steam user Antisodium
Bug report: When you have 2 more maps and one of them is empty (no colonists), the scroll bar will vanish, making me only able to edit the first 10 pawns.
log below:
Exception filling window for ColonistBarHiding.UI.Dialog_ManageColonistBar:
System.ArgumentNullException: Value cannot be null.
Parameter name: pawn
at ColonistBarHiding.UI.Dialog_ManageColonistBar.AddButton (UnityEngine.Rect rect, Verse.Listing_Standard list, Verse.Pawn pawn, System.Boolean fromColonistBar) [0x0001e] in <0c9a0fb9b8cb441fbed132c669a843c8>:0
at ColonistBarHiding.UI.Dialog_ManageColonistBar.DoWindowContents (UnityEngine.Rect inRect) [0x000cf] in <0c9a0fb9b8cb441fbed132c669a843c8>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Currently I can resolve this problem by sending one colonist to the empty map. Just a little inconvenient for gameplay. Will be very grateful if you can fix this :)