Closed SaucyPigeon closed 3 years ago
Testing with RimWorld version 1.2, mod version 1.3.0, mod list:
Test 1: Steps taken:
Results: No errors.
Test 2 Create new colony (3 colonists) God-mode build two cryptosleep caskets. Put two of three colonists in caskets. Hide both colonists. Make remaining colonist leave map via transport pod.
Results: No errors.
Test 3 Steps taken:
Results: No errors.
User unable to replicate problem. Closed.
From Steam user Antisodium When you have 2 colonies and your last move makes one of them empty, the game crashes.
And sorry I can't provide the error log because the game just freezes and no log is recorded, but I can provide my operation history (for you to repeat the bug if necessary):
I was moving my colony from one map to another. The old map has 1 last person (namely A) and 5 more in cyrosleeper, with their icons hiding. I send A to the world map by transportation pod. The pod launched and flew successfully, but when it touches down, the game immediately freezes and crashes (which is exactly the time when A's icon should disappear from the old map bar, and appear in world caravan bar).
When I resume one of the 5 sleeping colonist's icons, the pod's touch down no longer crashes the game. But this means I have to leave at least one colonist behind...
Currently, I can fix this problem by creating a scapegoat using dev mode and abandon the whole colony then, but still very inconvenient. Will be very grateful if you can fix this.