Savage-Game-Design / Mike-Force

Mike Force is cooperative, capture-the-island style gamemode for the Arma 3: S.O.G. Prairie Fire CDLC.
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A few suggestions for mike force, when spike force becomes a thing, perhaps don't show AA sites to all players? Spike force need to find intel and once this is found the "Sites" get displayed for a sector? Spike force to eliminate commanders possibly in the tunnel complex success reduces counter attacks? enable the Sam battery place 3 o4 on the map and again spike force can hunt for intel and hunt them down? General note; the Sites element can be a little to easy to overcome at present , with use of excessive arty or F4 making them harder to locate initially would add a level of realism to the game. just to be clear we LOVE this game mode final thought a limited number of VC slots might add a super PVP emlement #116

Closed VikingThor12 closed 3 years ago

VikingThor12 commented 3 years ago

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Spoffy commented 3 years ago

Hey Viking, thanks for the suggestions! We've got a lot of similar things planned already, so watch this space for future updates!

The only thing I'd add is we'll never put PvP into Mike Force - it really undermines the collaborative feeling of the game! :)