Savage-Game-Design / Mike-Force

Mike Force is cooperative, capture-the-island style gamemode for the Arma 3: S.O.G. Prairie Fire CDLC.
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vn_mf_targetNumberOfActiveZones broken #124

Closed ReapShkii closed 2 years ago

ReapShkii commented 3 years ago

picture of code

This line is broken. I keep getting like 5 Active AOs. I only want one to be active at a time so we can promote full server Teamwork

ReapShkii commented 3 years ago

located in para_server_init.sqf

ReapShkii commented 2 years ago

Can I get a work around or something added to params settings so I can limit AOs without having to rewrite the config for connection zones? @BadWolf64

Alablm commented 2 years ago

The work around right now would be to change the zone config unfortunately. We are looking into it, but unfortunately it hasn't been an easy fix. Hopefully we'll have something not too long after the holidays, but I can't make any promises unfortunately.

ReapShkii commented 2 years ago

@Alablm I'm currently reworking the zone config. unfortunately it'll be linear instead of random but one AO at a time reinforces Teamwork of the whole server so it'll be good enough.

Alablm commented 2 years ago

@ReapShkii If you don't mind sharing it would be kind of you to post that config here when you're done with it, as I'm sure there are others who would agree with you

DanThomas64 commented 2 years ago

I have been tracking this down. It's not as straight forward as I first thought. There is not a real work around other than the one you are already using.

When I fix this a param will be included with it so that it can be changed in game.

ReapShkii commented 2 years ago

@Alablm yeah I'll post it. All I did was add all the aos and connect them one at a time. It's unfortunately linear if people don't mind it as an alternative. My server doesn't seem to mind. I attach here and if you like could make it more accessible to others.

ReapShkii commented 2 years ago

map_config.zip

includes init with first AO fixed to Ban Hoang

Alablm commented 2 years ago

Closing this, we're not going for a fix on this specific issue, but something similar is coming.