Is your feature request related to a problem? Please describe.
Currently, AI respawn too fast at AO objectives for my unit to progress through to completing the objectives. It can take hours to complete one.
Describe the solution you'd like
Server parameter choice over the AI respawn timer length.
Server parameter choice to relocate AI respawn location away from the current AO objectives, after initial wave of AI knocked out, to up a road or in forest (in direction of next potential AO), and to trickle in from this location. i.e. Static AI placed at beginning of AO in defense of objectives. Once wiped out, respawn reinforcements appear up the road or in forest and make their way back to defend objectives.
Server parameter choice to limit AI to an army-sized total amount of respawn tickets, and for those respawn tickets to be allocated by location. e.g. 50 for a village, 100 for a town and so on.
Describe alternatives you've considered
Additional context
Add any other context or screenshots about the feature request here.
Is your feature request related to a problem? Please describe. Currently, AI respawn too fast at AO objectives for my unit to progress through to completing the objectives. It can take hours to complete one.
Describe the solution you'd like
Describe alternatives you've considered
Additional context Add any other context or screenshots about the feature request here.