Open dijksterhuis opened 4 months ago
I think having the button in the wheel but greyed out/disabled would be better UX, keeping buttons in same place is important for muscle memory etc.
I think having the button in the wheel but greyed out/disabled would be better UX, keeping buttons in same place is important for muscle memory etc.
Hmmm. I see what you're saying.
I feel like just having it disabled / greyed out would still be confusing: "why is it grey..? why can't i select it...?"
What do you think about
"You have already have this role / training!"
That way there's natural feedback for the user about what "greyed out" means in the wheel menu.
I'm a fan of explicit UI messages as it saves on having to write user guides.
I'd make the roles already assigned to the player visually distinct by either greying them out or marking them with an indicator, such as a lock icon. Additionally, when a player tries to select an already assigned role, I'd display a small pop-up or notification explaining why the role is unavailable. This way the UI remains intuitive, prevents redundancy, and provides clear feedback, enhancing overall user experience while keeping the functionality simple and responsive.
player getting medic training
medic training no longer an option