Closed Uptown0ne closed 2 years ago
Server restarts trigger this too. May be related to https://github.com/Savage-Game-Design/Mike-Force/issues/27
A fix for this has been implemented in the latest internal version of Mike Force.
Fixed in release 0.66.02
Describe the bug When one restarts the mission file, upon loading back in all supplies in the various FOBs around the map disappear and all FOBs begin to decay.
To Reproduce Steps to reproduce the bug (If you can't reproduce it, just give details of what happened beforehand. Anything you think could be relevant): To reproduce the bug, all you must do is switch the mission file to another game mode, then switch back to the Mike Force gamemode. Set parameters and load into the game, then go to any FOBs around the map and check them to see if they have supplies.
Expected behaviour A clear and concise description of what you expected to happen. It is expected that all bases will not have supplies and they will begin to decay instantly upon starting the file.
Environment (please complete the following information): Version: v0.65.03 Map (specify if Altis Blufor): Cam Lao Nam
Additional mods: CBA_A3, Enhanced Movement, Task Force Arrowhead Radio (BETA!!!), Zeus Enhanced.
Time the bug occurred (Please leave in GMT+0): If Not on an official server, please leave the time zone of your client for LAN or the server for dedicated: GMT-4, It's not an official server, you can switch mission files in this setting since it's set up to allow for switching mission files.
If you were LAN hosting, please attach your client .RPT file from when the bug occurred, If on a private dedicated server, please attach the server's .RPT from when the bug occurred.