Closed GoogleCodeExporter closed 9 years ago
Observe what?
Downloaded, applied filter, removed ITM
[Removing "Identical to Master" records done] Processed Records: 70818,
Removed Records: 0, Elapsed Time: 00:00
What should I look at?
Original comment by zila...@gmail.com
on 4 May 2013 at 8:57
That's definitely not right. I wonder if he ran the cleaning himself on that
one before putting it on Nexus. I got the one from Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=125728404
Google won't let me upload the ESP. It's too big, although their error message
just kept saying "Error 400" without elaborating.
Original comment by arthmoor
on 4 May 2013 at 9:45
I downloaded previous version from nexus, now I see.
Empty temporary groups were removed. This is not specific to Oblivion, ITM
procedure removes any empty GRUP records, doesn't matter of what type -
persistent, temporary, vwd, top level grups, etc. Just any GRUP records that
are empty. Without this cleaning for CELL, DIAL, WRLD won't work even if they
are ITM since they will contain child GRUP records.
Does this issue affect anything in game? If not, I'd prefer to leave it as is.
It is possible to add a specific check for CELL child GRUPs, but what will it
fix if nothing is broken?
Original comment by zila...@gmail.com
on 4 May 2013 at 1:06
No, it doesn't affect anything other than the surprised look on the modder's
face when they see TES5Edit claiming it has over 6,000 ITMs that the CK insists
on putting back whenever it's saved :)
Original comment by arthmoor
on 4 May 2013 at 7:47
It is not an issue :)
Besides, they are not ITM, just empty GRUPs. Don't know why Elminster counted
them as ITM too and included in ITM report. But it is too late to change now
anyway, will screw BOSS databases for games.
Original comment by zila...@gmail.com
on 4 May 2013 at 8:25
Besides, empty CELLs without a landscape record is an error of modder, ususally
caused when expanding worldspace with border region instead of importing a
proper sized heightmap.
Original comment by zila...@gmail.com
on 4 May 2013 at 8:29
There would be little danger in disrupting BOSS counts since there are very few
mods out there with worldspaces this large. So if suppressing the report of the
information would work, I'd say do it.
Right now all this is doing is raising an alarm for these people, who may in
turn decide to tell others not to use the program.
Original comment by arthmoor
on 4 May 2013 at 8:48
It will affect not only large worldspaces, but a whole lot of other plugins
even without own worldspaces.
For example some plugin has a single ITM ref in Tamriel worldspace. Now it will
remove REFR, Temporary GRUP, CELL, SubBlock GRUP, Block GRUP, WRLD, Worldspace
GRUP and report 7 ITMs. Example of such case:
Removing: [REFR:000FC7E4] (places RockL03 [STAT:00018BA5] in GRUP Cell
Temporary Children of [CELL:00008E1A] (in Tamriel "Skyrim" [WRLD:0000003C] at
7,30))
Removing: GRUP Cell Temporary Children of [CELL:00008E1A] (in Tamriel "Skyrim"
[WRLD:0000003C] at 7,30)
Removing: [CELL:00008E1A] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,30)
Removing: GRUP Exterior Cell Sub-Block 3, 0
Removing: GRUP Exterior Cell Block 0, 0
Removing: Tamriel "Skyrim" [WRLD:0000003C]
Removing: GRUP Top "WRLD"
[Removing "Identical to Master" records done] Processed Records: 8, Removed
Records: 7, Elapsed Time: 00:00
With an update to exclude GRUP records it will report only 3 ITM. A lot of
counters will become invalid.
If some people decide not to use xEdit, it's up to them.
Original comment by zila...@gmail.com
on 5 May 2013 at 5:30
I understand what you're explaining, but in the case I'm trying to illustrate
here the mod doesn't contain anything in those worldspaces that is an actual
ITM.
With Oblivion, when this data was removed, resaving the mod in the CS didn't
cause it to get regenerated. It would appear as though the later games have
changed that for some reason. GECK and CK now both insist on saving this data
again every time.
Original comment by arthmoor
on 5 May 2013 at 5:36
CS/GECK/CK assumes that CELL has landscape and creates Temporary group even
without checking for existence of LAND first (quite possibly a bug to correct
with CKE). In Skyrim.esm every cell has landscape (when I checked some border
cells), looks like there are no empty cells with just a Temporary GRUP.
Wyrmstooth is poorely done, author incorrectly used border region(s) and hence
the result.
Preventing the removal of empty GRUPs now when cleaning will screw
1) cleaning of records that have child GRUPs (WRLD, CELL, Top level groups)
2) BOSS ITM counters
It is a lot of problems basically for nothing, just to amend several poorely
done mods.
If you still insist on "fixing" it, I'll see what can be done.
Original comment by zila...@gmail.com
on 5 May 2013 at 6:42
Original comment by zila...@gmail.com
on 28 Jun 2013 at 12:41
Original issue reported on code.google.com by
arthmoor
on 4 May 2013 at 8:10