Closed GoogleCodeExporter closed 9 years ago
Argh! Not this again :)
Original comment by HuguesLe...@gmail.com
on 8 Jun 2013 at 11:43
It's not so bad, I can modify existing ones and save them :)
Original comment by zila...@gmail.com
on 8 Jun 2013 at 4:16
Check 3.0.29, identical issue. Went back to 3.0.28.
So the same issue with having to add twice before seeing something is true, but
at least 3.0.28 left you with something you could modify !
I am going to check what we changed between 3.0.28 and 3.0.29.
Original comment by HuguesLe...@gmail.com
on 8 Jun 2013 at 5:53
Can you confirm that saving and reloading between adding the Model and adding
the MODS entry removes the issue for you also? When you create the MODS array
does'nt seem to count.
Original comment by HuguesLe...@gmail.com
on 16 Jun 2013 at 12:42
As for the real issue, it looks to be a conflict between providing storage for
default values of newly created structures, and not creating phantom storage
for inexistent data. So, I need to find a mechanism to tell the creator if it
is a new form which should get storage for default values.
I introduced a DefaultSize property so I can properly workaround that.
Original comment by HuguesLe...@gmail.com
on 16 Jun 2013 at 3:22
Corrected as of r1345
Original comment by HuguesLe...@gmail.com
on 16 Jun 2013 at 4:01
Thanks, will test it later.
However we have a new problem :(
https://code.google.com/p/skyrim-plugin-decoding-project/issues/detail?id=135
Original comment by zila...@gmail.com
on 16 Jun 2013 at 5:26
Assuming fixed.
Original comment by HuguesLe...@gmail.com
on 5 Jul 2013 at 2:17
Original issue reported on code.google.com by
zila...@gmail.com
on 8 Jun 2013 at 6:46