Closed GoogleCodeExporter closed 9 years ago
That's why I didn't implement the same functionality (hiding fields depending
on template flags) for TES5 since I too found it confusing. But noone ever said
anything bad about it in fallouts, so I leaved template flags as is there.
Hiding can be removed if you really think that must be done. Strange that in 5
years it was never mentioned to be an issue.
Original comment by zila...@gmail.com
on 16 Jun 2014 at 5:33
I've always found it confusing, but it wasn't an issue as I only came across it
once in a rare while. I came across it again and figured I should at least say
something in case it was an oversite. Looks like it isn't.
For the most part, it's not an issue in Fallout, don't care about Skyrim, so I
cannot say if it is more an issue in that game.
Could you make it an option to hide/unhide these fields in the options menu?
I'm not sure how hard that is to do, I've barely begun scripting in FNVEdit to
learn the language enough to make my own solution - if that were possible.
Original comment by harkness...@yahoo.com
on 16 Jun 2014 at 5:47
Uploaded on afkmods.
Look for "hide templated actor fields" checkbox in Options.
Original comment by zila...@gmail.com
on 16 Jun 2014 at 7:12
Awesome. I thank you guys for your hard work.
Original comment by harkness...@yahoo.com
on 16 Jun 2014 at 8:33
Fixed r1604
Original comment by zila...@gmail.com
on 17 Jun 2014 at 5:18
Original issue reported on code.google.com by
harkness...@yahoo.com
on 16 Jun 2014 at 4:22Attachments: