Closed GoogleCodeExporter closed 9 years ago
Thanks, updated.
I have an unusual request. Can you please investigate that issue
http://forums.nexusmods.com/index.php?/topic/83746-fo3edit/page__view__findpost_
_p__6596654
Probably contact those guys and speak with them. It is very easy to change the
handling of UDRs for FO3 and FNV, but first I need a strong confirmation of
that issue.
Original comment by zila...@gmail.com
on 5 Nov 2012 at 6:16
I apologize for my delay. I sent this to another member of your team in
response, but I should put this here, to make sure you get the information:
I'm not sure if it was you or another person on the team that asked me to look
into this but I will PM you my thoughts on the issue instead of making an
issue. I've never heard of this before, and in my investigation I have not been
able to duplicate this glitch he posted. Considering it's HairyLegs222, if this
glitch does exist, it is likely the result of his own doing, and nothing
involving FNVEdit or the undeleting/disabling of references. I deleted a good
chunk of Vault 21, undeleted/disabled those references with FNVEdit's feature,
and experienced no issues when I entered that cell. Tommy is known to boast
nonsense from time to time, and unfortunately I don't take much stock in what
he says anymore after checking up on a few of his claims in the past - for
which he has a very strong aversion to anything that contradicts his claims,
true or not.
The only thing I can think of that could cause what he claims is the interior
cells boundary is being exceeded. Unlike Worldspaces, Interior Cells have a
limit for which all references within it can safely be held. That limit is
32000x32000x32000. Any further than that and the game will start to drag a bit,
the player can get stuck when nearing that invisible boundary, and the player
will be teleported to the cell origin 0,0,0 when they cross that line. Having a
large amount of references exceeding that boundary can slow the game down, but
never crashed it - disabled or not. Like I said, it's most likely the result of
his own doing, but limiting the offset to -10000 to -20000 might be a good
alternative to prevent possible bugs like this.
Original comment by harkness...@yahoo.com
on 8 Nov 2012 at 12:52
Thanks a lot.
But to make everyone happy next version will have an options window where UDR
processing can be customized.
Original comment by zila...@gmail.com
on 8 Nov 2012 at 1:43
Original issue reported on code.google.com by
harkness...@yahoo.com
on 5 Nov 2012 at 2:24Attachments: