Closed Sawful closed 6 months ago
Harder than I thought. Obviously, the player shouldn't be obstructed by enemies while dashing, as that seems unfair. But if I disable enemy collision, how to deal with the character dashing into enemies? When he ends his dash, if he's in an enemy, the collision will turn back on and it will probably break.
Also need to see how collision with obstacles will work. If not to complicated, I will try to have it similar to League of Legends' dash system, where you can only go through an obstacle if you pass completely, else you just have collisions with it.
Stunned Cannot move, spells are locked, cannot attack.
Dash / Rework Leap state Moves from one point to another (with collisions (I think) ) Can have a specific next state (or default is idle) Has to be able to call a method at the start or/and at the end of the dash. (Probably specified in the message)