Make sure base train functionality works in a networked setting
refactor old train code into respective locations within the UML
//game over counting down
//player spawning and despawning and timers
//camera zoom based on game state
// plow functionality
// starting encounters
// total meters + incrementing meters
// starting state and tutorial speed - gamestate can adjust this max speed
Make sure base train functionality works in a networked setting
refactor old train code into respective locations within the UML