SaydAziz / ApocalypseTrain

A 4 player Co-Op Survival Top Down Shooter
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PFE Removed Redundant Multicast - PlayerCharacter.cpp CarryableActor.cpp InteractableActor.cpp. #30

Closed chopov1 closed 4 months ago

chopov1 commented 5 months ago

TODO: Fix Redundant multi cast and bugs

Solution: Have everything on a server RPC. set Replicate on carryslot component to true. Multicast the rendercustom depth buffer as this can be fire and forget. Move activeplayer list logic to cpp.

Extra: Fixed Issue with Data Types on Compile in BP_PLayerManager and ATGameState