TODO:
Allow enemies to increase difficulty each encounter + spawn encounter chunks
Solution:
Create two data assets, with one that resets itself using the other at the start of each game so changes can be applied to all enemies through one data asset. Use delegates for systems to communicate with game state about when chunk spawns.
TODO: Allow enemies to increase difficulty each encounter + spawn encounter chunks
Solution: Create two data assets, with one that resets itself using the other at the start of each game so changes can be applied to all enemies through one data asset. Use delegates for systems to communicate with game state about when chunk spawns.