Closed chopov1 closed 1 month ago
TODO:
Add hooks in C++ for AI Behavior tree attack logic
Solution: Use a BTService In EnemyCHaracter.cpp use ExecuteMeleeAttack() - set the state or play the anim montage CanAttack() - should return false while enemy is attacking so it doesnt retrigger
TODO:
Add hooks in C++ for AI Behavior tree attack logic
Solution: Use a BTService In EnemyCHaracter.cpp use ExecuteMeleeAttack() - set the state or play the anim montage CanAttack() - should return false while enemy is attacking so it doesnt retrigger