TODO: Refactor damage system to use component pattern
Solution:
Remove IDamagable, create DamagableComponent. Actors can check if something has a Damageable component to deal damage or read health values like the health bar
Extras:
Healthbar component is not plug n play no extra steps needed
health var is repnotify so should update when players join midgame
TODO: Refactor damage system to use component pattern
Solution: Remove IDamagable, create DamagableComponent. Actors can check if something has a Damageable component to deal damage or read health values like the health bar
Extras: Healthbar component is not plug n play no extra steps needed
health var is repnotify so should update when players join midgame