If you start it at the left-down corner and end it at the right-top corner. It crashes the game
GUI Interaction
If you open the settings, controls or mod config menu, the gui won't be displayed, but you can still click on them, which is pretty annoying
Scrollbars
Using mouse wheel for mod gui does not prevent inventory hotbar to scroll
Filters
You should never be able to select 2+ mod filters, apparently there is no item that belongs to 2 mods at the same time
Item Editor
If you have knockback boost equipments (Gloves in vanilla) equipped, once you hover onto the item in the item editor slot, its knockback will increase infinitely
After looking through the code, I found that its more likely a vanilla bug. But vanilla uses Main.HoverItem = Item.Clone() instead of directly Main.HoverItem = Item
Some bugs I found while using the mod
Default Background and Button Color
They are terrible. I don't think it is intended
![7761dd5a35b4a9f60f6b2d9db428c153](https://github.com/ScalarVector1/DragonLens/assets/35227653/a5b4f4c2-080b-4d3f-a3d9-31c055dad828)
Paint Tool
If you start it at the left-down corner and end it at the right-top corner. It crashes the game
![image](https://github.com/ScalarVector1/DragonLens/assets/35227653/09314800-1cdc-4507-951b-44efbd858e91)
GUI Interaction
If you open the settings, controls or mod config menu, the gui won't be displayed, but you can still click on them, which is pretty annoying
Scrollbars
Using mouse wheel for mod gui does not prevent inventory hotbar to scroll
Filters
You should never be able to select 2+ mod filters, apparently there is no item that belongs to 2 mods at the same time![image](https://github.com/ScalarVector1/DragonLens/assets/35227653/08669f24-fd8d-4685-bab7-9fed2a0748c5)
Item Editor
If you have knockback boost equipments (Gloves in vanilla) equipped, once you hover onto the item in the item editor slot, its knockback will increase infinitely
After looking through the code, I found that its more likely a vanilla bug. But vanilla uses
Main.HoverItem = Item.Clone()
instead of directlyMain.HoverItem = Item