When loading assets, if a mod has modified TextureAssets, then when the texture is being loaded by DragonLens, an error will be thrown because the asset can't be found in the vanilla AssetRepository. Fixed by first checking if the asset isn't loading, which is what vanilla does.
When loading assets, if a mod has modified
TextureAssets
, then when the texture is being loaded by DragonLens, an error will be thrown because the asset can't be found in the vanillaAssetRepository
. Fixed by first checking if the asset isn't loading, which is what vanilla does.