When using with WorldGen preview there is a null ref crash since sometimes a GameTime variable used in a UIState isn't initialized until a world is loaded. WorldGen preview uses the in game map ui, which DragonLens has a ui state on, so the gametime variable isn't initialized yet. This causes a crash when a world is generated.
When using with WorldGen preview there is a null ref crash since sometimes a GameTime variable used in a UIState isn't initialized until a world is loaded. WorldGen preview uses the in game map ui, which DragonLens has a ui state on, so the gametime variable isn't initialized yet. This causes a crash when a world is generated.