Using the right click butcher feature on npcs with dontTakeDamage set to true, or worms, makes the game freeze eternally. I fixed this locally by changing the strike in the loops from StrikeNPC(new NPC.HitInfo() { Damage = int.MaxValue }); to StrikeInstantKill();
Using the right click butcher feature on npcs with dontTakeDamage set to true, or worms, makes the game freeze eternally. I fixed this locally by changing the strike in the loops from StrikeNPC(new NPC.HitInfo() { Damage = int.MaxValue }); to StrikeInstantKill();