Closed Scaless closed 4 years ago
characters are stored in individual textures and rendered one at a time
yuck!
https://github.com/Scaless/HaloTAS/blob/d2588b64f2988f4c872ced79f4a298075aafcc56/HaloTAS/TASDLL/render_text.cpp#L83
GL overlay rendering has a high likelyhood of being removed eventually in favor of D3D9 rendering in-engine. This change will probably never be needed.
TASDLL is being frozen and effort has moved to MCCTAS.
characters are stored in individual textures and rendered one at a time
yuck!
https://github.com/Scaless/HaloTAS/blob/d2588b64f2988f4c872ced79f4a298075aafcc56/HaloTAS/TASDLL/render_text.cpp#L83