Scaless / HaloTAS

Halo: Combat Evolved PC Speedrunning Tools
MIT License
6 stars 2 forks source link

Clean up text rendering #6

Closed Scaless closed 4 years ago

Scaless commented 5 years ago

characters are stored in individual textures and rendered one at a time

yuck!

https://github.com/Scaless/HaloTAS/blob/d2588b64f2988f4c872ced79f4a298075aafcc56/HaloTAS/TASDLL/render_text.cpp#L83

Scaless commented 4 years ago

GL overlay rendering has a high likelyhood of being removed eventually in favor of D3D9 rendering in-engine. This change will probably never be needed.

Scaless commented 4 years ago

TASDLL is being frozen and effort has moved to MCCTAS.