Closed BeyondSmash closed 6 months ago
Thanks for providing the files. In the future, you can just upload a zip file directly by dragging and dropping it onto the comment. I have a number of other projects in progress, so I don't know when I'll get around to fixing this. This doesn't look like a technique that is used by in game models.
I've linked the relevant code for CustomFloat16. This will probably require loading that mod in Ryujinx with RenderDoc and comparing with the RenderDoc output of ssbh_wgpu_viewer. I can provide more guidance later if someone decides to look into this. https://github.com/ScanMountGoat/ssbh_wgpu/blob/7d953f0e10f3445b364e8e6e8329a2c14ff8f0e9/ssbh_wgpu/src/shader/model.wgsl#L678
Thanks for providing the files. In the future, you can just upload a zip file directly by dragging and dropping it onto the comment. I have a number of other projects in progress, so I don't know when I'll get around to fixing this. This doesn't look like a technique that is used by in game models.
I've linked the relevant code for CustomFloat16. This will probably require loading that mod in Ryujinx with RenderDoc and comparing with the RenderDoc output of ssbh_wgpu_viewer. In can provide more guidance later if someone decides to look into this. https://github.com/ScanMountGoat/ssbh_wgpu/blob/7d953f0e10f3445b364e8e6e8329a2c14ff8f0e9/ssbh_wgpu/src/shader/model.wgsl#L678
Gotcha. I think I didn't drag it because when I dragged a video it was capped at 10MB so I couldn't upload it. I didn't realize my files download was 4MB.
Thanks for looking into it.
This will be fixed for the next release (0.10.2).
https://github.com/ScanMountGoat/ssbh_editor/assets/110957189/a2a45418-9ede-4386-b716-d109aa4bb90a
Incredibleplays and I discovered a new technique to represent a distinct cel-shade effect.
The issue you see in the video is the CF16 flipped normals mesh scales with the camera view, while in-game it is fixed to scale. It is difficult and tedious to constantly test preferred value settings of CF16 by having to go in-game for reference.
Here's a quick example of what I'm doing: SSBH: https://youtu.be/aNYEGlv20zY How it looks in-game
What I'm trying to replicate (timestamped @ 2:57): https://youtu.be/h2Su3cBa6QI?t=177
Another picture of how inaccurate it looks in SSBH
The other use of this is making outline meshes only surround the character. Example:
Here's the current smash converted files for the model in case you want to tinker with it: https://drive.google.com/file/d/120xR6j2snNzjRllPHVX7WP48edgV9wIN/view?usp=sharing