ScanMountGoat / ssbh_editor

View, edit, and validate models for Smash Ultimate
MIT License
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Crash with anisotropy and nearest filter mode #190

Closed ThatNintendoNerd closed 7 months ago

ThatNintendoNerd commented 7 months ago

Using the latest release of the application, attempting to use a maximum anisotropy of 2x or greater with a texture filtering mode of Nearest causes the application to silently crash.

Steps to Reproduce:

  1. Open any model
  2. Open Matl Editor
  3. Change either the Min Filter or Mag Filter to Nearest
  4. Change the Max Anisotropy to 2x or greater

System Information:

ScanMountGoat commented 7 months ago

If you want to use anisotropic filtering, both min filter and mag filter should be linear. I'll add this as a validation error instead of a hard crash for the next patch release (0.10.1).