Closed zrksyd closed 4 months ago
Change all the 0 values for max anisotropy to 1 and it should work. https://github.com/ssbucarlos/smash-ultimate-blender/wiki/Known-Blender-Issues#numatb-import-issue
Okay thanks. Is it possible to have SSBH Editor use that as a fallback case if it finds that value while reading?
The value 0 isn't ever used in game and isn't a meaningful value for anisotropy. It was just a default chosen in legacy code that happened to work in game. I could convert 0 to 1 when reading, but that would not preserve the original data. If you need to convert any legacy files, you can just use an older version of ssbh_lib_json.
I have some old mods (from before SSBH Editor was a thing) and SSBH Editor are unable to read the NUMATB. MatLab is able to convert the NUMATB to XML and back and they work perfectly fine in-game. If it's possible to modify the MATLab XML to be compatible, I don't really need a change to SSBH Editor. yoshi_island_art_yoshi_8ff5c.zip (Yoshi's Island Art Yoshi\fighter\yoshi\model\body\c00) lylat_snes.zip (Lylat SNES\stage\fox_lylatcruise\normal\model\dyr_zgdiff_set)