Closed ScanMountGoat closed 5 months ago
This will also require dealing with axes conversions for bones and and animations similar to Smash Ultimate. It should be possible to switch to octahedral display for bones. Bone Import: https://github.com/ssbucarlos/smash-ultimate-blender/blob/a003be92bd27e34d2a6377bb98d55d5a34e63e56/source/model/import_model.py#L371 Anim Import: https://github.com/ssbucarlos/smash-ultimate-blender/blob/a003be92bd27e34d2a6377bb98d55d5a34e63e56/source/anim/import_anim.py#L350 Bone Export: https://github.com/ssbucarlos/smash-ultimate-blender/blob/a003be92bd27e34d2a6377bb98d55d5a34e63e56/source/model/export_model.py#L1485
This simplifies exporting armatures for wimdo export and will work more seamlessly with Blender.